Technically citizen houses allow for easily clearing a forest beyond the camp site without completely losing the ability to recruit new villagers. Since the release of Kingdom: Classic, Monarchs, very early in the morning or even before dawn, have tried to run past huge stretch of forests to make a clearing, build a wall, and preserve the camp inside that area. Purpose and usefulness Historical contextįor years (and until today in the previous titles), Monarchs were afraid from destroying their only source of people on an island: vagrant camps. Just like vagrant camps, none of that affects the appearance rate of new citizens.Īs expected, a single citizen may appear at the house the next morning (or after the wave).īut the ones that vanished while the Greed passed by them, are gone for good. Oddly, greedlings do not try to charge against them.Īs they pass by the house, and carelessly touches a citizen, all citizens there simply vanish into thin air. Unlike all other subjects when they see the Greed approaching, citizens do not run anywhere.Īlso, unlike the Banker or the Gem Keeper, they do not hide inside the house. If a greedling touches a citizen, all citizens at that house instantly disappear. When recruited to become a villager, they change the color of their clothes, and start looking for a tool or weapon. The much higher cost may be due to the fact that they already live in far better conditions than vagrants on camps. This rate is noticeably slower than the rate on vagrant camps (every two minutes, which equates to twice new vagrants per day).Ī citizen can be convinced to become a villager by paying the house five coins. This could be explained by the fact that, despite being similar to vagrants in their role, they do not live in the wild.Ī new citizen appear in front of the house approximately every three minutes and twenty seconds (3min 20s) in real life, which correspond to almost an entire day in game. Citizens remain where they appear repeating the same idle animation, until they're either recruited by the Monarch or " attacked" by the Greed.Ĭitizens look exactly like the villagers of each setting, but in white robes / overalls. Unlike vagrants on camps, they do not wander around, they don't grab coins from the ground, and they don't seek bread from the bakery. Ĭitizens are the subjects that gather around the houses. Three citizens in Europe, Shogun, and Dead Lands. This represents a fifty percent larger accommodation capacity if compared to the support provided by vagrant camps (only for two vagrants). The structure can support up to three citizens. With that in mind, building a citizen house outside of the Kingdom's borders may still be a valid option, if the Monarch can recruit the citizens before nighttime, or if they don't care about losing a couple of citizens every now and then. The whole situation being a bit worse in this case, because, unlike farmers, citizens do not run away from the Greed. However, the same way a farmhouse does not protect farmers against the Greed, a citizen house offers no shelter for its occupants. Likewise almost all other buildings in the Kingdom, the greed does not attack the house, and cannot damage it in anyway. The site does not require walls around, for the house to be establised. There is no specific limit for the number of citizen houses a Monarch can build.Ī kingdom may have as many citizen houses as the number of vagrant camps on the land. Only one builder working on it would take about fifty real life seconds, or almost one third of an in-game daytime period, to finish the job. It takes quite long to build ( ≈57 hammer hits). The house costs eight coins, and requires builders to work on the scaffolding and erect the structure.Īs usual, up to two builders can work on its construction at the same time. Once the background vegetation has fully faded away, the option to order the construction immediately appears at the wreckage of the camp. To destroy a camp, the Monarch has to mark at least one of its perimeter trees to be cut down. If a vagrant camp is destroyed, the Monarch will have the option build a citizen house in its place. There, you can always recruit new citizens to defend your Kingdom at an increased price.Conquest Update patch notes House Building īuilding, waiting for new citizens, and recruiting. Do you ever find yourself cutting down trees around vagrant camps and then instantly regretting the choices you’ve made? No need to worry! This patch allows you to build citizen houses from the ruins of a vagrant camp.
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